For administrators its a tedious job to paste grids in once CLANG demanded a new sacrifice to be given.
But to do that you have to paste the grid from workshop, or maybe even from a previous server iteration which results in OwnerID Changes. Also the "Keep Original Authorship" option in Space master is broken.
When you still want to enforce your own PCU and Block limits you need to make sure PCUs are properly set. However PCUs can only be transferred if you are the owner of them and you need to transfer all connected and subgrids.
This is what this plugin does
When pasting some grids it may be possible they get some deformations or damage. To get rid of them easily there is also
Unfinished blocks will not be fixed unless they are deformed or damaged. So blocks that are left on grid stage on purpose will not be changed.
Finally we have commands for world analysis
!listblocks <all|limited> [-pcu] [-player=<playerName>] [-faction=<factionTag>]
You can filter the results by adding -grid=Gridname, -faction=XYZ or -player=Playername. If any of these filters contains spaces you need to set the whole expression in "". Example: !listblocks all -pcu "-player=My Player".
You can export the data to CSV using the -export=<filename> parameter. This will put the data into your Instances folder in ExportedStatistics.
Also sorting is possible with -orderby=blocks|name|pcu
Similar to the game itself when transferring ownership to an other player connectors will unlock. So you need to ensure beforehand that nothing can get damaged in the process.
Also when the grid you are transferring has no PCU owner it wont immediately be updated the player will see it in its info tab and block limits, but when looking with the welder at the block grid you just transferred it may be that it is not shown at the moment. Sadly there is some game features missing to do it right away. Transferring from Player to Player works without issue
You can also transfer to players that are currently online.
The plugin will respect PCU and block limits as well as block-type limits. The plugin will tell you what will be exceeded for the player if you perform the transfer and will not allow it.
An online character is needed in order to run the commands that require looking at a grid.
All commands that want you to pass a grid name can be run by console also.