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Nexus (Server Sectoring & DataSync)

(Click to download)

Author: Casimir

Latest Version: v1.01.24

Cumulative Downloads: 11973

This plugin syncs all data cross servers and partitions worlds into multiple "Sectors" Jumping between sectors is solely based on your position in the world. There are no jump gates. Everything is automatic!

This plugin has been a huge project of mine and I hope everyone can see the hard work and many long hours I've spent developing/testing/debugging this (with many more to come).

This plugin requires a PAID controller that you run. DM me first before you pay so we can discuss if this is right for you.

OLD Setup Guide Video

Current Features:

  • DataSync:

    • Chat (Faction/PMs/Global), Econ Data, Factions, Players, Progression, Roles/Promotes, Reputation System
    • Respawn Sync (With grid preview)
    • Easy Resync. If for some reason you want to resync your network to a new save or implement a new sector, it's as simple as dragging and dropping your save file and starting all servers! (instantaneous)
    • Cross Dedicated Box
  • World Sectors:

    • Easy UI to create and define new world sectors.
    • Hud warning/Jump warning when players are approaching a sector boundary.
    • Keeps ALL players in their same spot on the grid during jump. (even offline players)
    • Works with subgrids and even grids that are attached via gear.
    • Database to keep track of which sector players are in.
    • Individual sectors do not show up in the steam server listings
    • Nested Sectors!
    • Running multiple sectors on one Torch Instance!
    • Sector info provider HUD/Pop-up on sector switch
  • Lobby Server:

    • Only server to show up in the steam server listings
    • Correctly reports all online players in all sectors.
    • Still synced with the network
    • Waiting area for when a sector is offline. (Can still chat/buy/sell/create factions with other online sectors)
    • Auto-Directs you to which sector your character is at.
    • Customizable Spawn Scripts, Spawn Locations all via lobby SpawnPad block. (block model thanks to nukeguard)

Requirements: This plugin requires an external application to handle sync messages that I will be providing when you buy it. All controller updates are posted in my discord. The reason for the separate application is so that it won't crash or clash with SE. I can directly control this application and fix anything and everything to make sure it doesn't crash. This application also contains all the settings/UI stuff.

Sectoring example diagram (Thanks to Reload): See below for an example world setup. The colored circles are your planets & moons. The black circles will be your sector boundaries.

Example setup

Required By KSH: "Nexus is a stand-alone software/tool developed by Voxel Games and is in no way associated with the original work and software developed by Keen Software House. Keen Software House has no responsibility for the functionality and/or consequences resulting from using this plugin in the Space Engineers game.

The development and support of Nexus is the sole responsibility of Voxel Games.

Nexus originally developed by Casimir.

Ways to support the author directly