Optimizes a few things:
- UpdateMassFromInventories: patched to only update once per second
- UpdateSounds: On a few blocks disables the updating of sounds (since you know its a server and why are they even calculating this).
- UpdateSoundEmitters Again, WHY KEEN, Disabled the method
- ThrustParticles: This is a server why is it calculating this, Disabled the method
- SetEmissiveStateWorking: same story, Disabled the method
- PerfCountingRewriter.Rewrite return the syntax tree for performance.