Optimizes a few things:
General
Optimizations
- UpdateMassFromInventories: patched to only update once per second
- UpdateSounds: On a few blocks disables the updating of sounds (since you know its a server and why are they even calculating this).
- UpdateSoundEmitters Again, WHY KEEN, Disabled the method
- ThrustParticles: This is a server why is it calculating this, Disabled the method
- SetEmissiveStateWorking: same story, Disabled the method
- PerfCountingRewriter.Rewrite return the syntax tree for performance.
Links
my website
GitHub
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